Info - Introducing the game content
First of all the game is 100% freeware so it's downloadable free of charge! The following will teach you everything relevant there is to know about this game.
The Story - Every game needs a back-story
John "Slayer" Beier and Sal "The W" Wonder are having their adventure in space and boosting away from each other and then catching the other one again with boost spurts.
Beier and Wonder don't even note out that two ships are following them from far distance and watching them romp. Soon the two unknown ships open fire and shoot some kind of plasmaweb on "Slayer" and "The W". The plasmawebs make their movement impossible.
The unkown ships arrive to talk with the two fellows and tell them, they noticed their little spurt play. Now the two unkown guys want to challenge John and Sal for a game that would solve out the real master of the spaceships.
The game that they are going to play is called "hippa" or more familiary called out "the play of tag". The one that can run away from hippa (the tag) for the longest time is the winner. Naturately the one being hippa for most of the time is the loser of the round.
Descriptions - Game features in more details
- About bonuses
There is four different bonuses in the game: 1. Boostcan, 2. Plasma Shield, 3. The Boozer Bottle, 4. Timebonus - more about these below. The player can use only one bonus at a time. Player needs to wait for the first bonus to stop until others can be used.
- Boostcan
When picking up a Boostcan it increases the ship speed very high for a moment, even without using forward-key. For helping "hippa" this bonus works only for the one being as "hippa".
- Plasma Shield
Temporary shield formated of electro-magnetic plasma protects the player picking up the bonus. When Plasma Shield is active, "hippa" cannot approach the player. But if "hippa" tries to he or she will be given an electric shock. As a balance for Boostcan only the runaways can use this bonus.
- The Boozer Bottle
When picking up this bottle it takes the ship out of control for a while. This could be fatal for the player's success, but with drunkard's luck the game could start running even better than ever expected.
- Timebonus
When player's hippameter has gone distressingly low, this bonus could be the salvation. This increases the player's personal hippameter with certain amount.
- Hippameter
Players have hippameters of the same color as their ships. These meters go down as the player is being hippa. Immediately when the hippa catches other player the hippameter stops running down, and the new hippa's meter starts going down. If one of the players hippameter has fully gone down, the game ends and the winner's name pops out on the screen.
- The borders of the playing area
The corners of the window/screen are the borders of the playing area. When trying to fly straight towards the edges of the playing area, the ship comes out from the opposite side.
Controls - They're pretty obvious but be sure the check them out
- Choosing screenmode
When starting the game a screenmode window appears. Choose the screenmode by clicking with the cursor, or by pressing W for windowed or F for fullscreen.
Windowed = The game opens in 800x600 window.
Fullscreen = Game opens up in fullscreen mode.
- Menu
Controls: Arrowkeys
Use-keys: Enter/Return/Space
Shutting submenu / exit: ESC, Enter
- Game
Red ship: Arrowkeys
Blue ship: A (left), S (back up), D (right), W (forward)
Green ship: (Numpad) 4 (left), 2 (back up), 6 (right), 8 (forward)
Yellow ship: H (left), J (back up), K (right), U (forward)
Music volume: Z (decrease), X (increase)
Change track: M (next), N (previous)
Game sounds ON/OFF: V
Hardware requirements - At least the following assembly
- 350 Mhz or better
- 64 Mb memory (win98) or 256 Mb memory (XP)
- Windows 98, Me, 2000, XP, Vista (or newer)
- 8 Mt display adapter
- DirectX 7.0
- Keyboard, mouse and audio system
- 4.91Mb free disk space